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Autor: | Nightfall | ||
Datum: | 12.06.14 14:52 | ||
Antwort auf: | schade ... von suicuique | ||
>dass du gleich so einschnappst nur weil ich nachfrage warum du dich berufen fühlst den Aufwand abschätzen zu können. [http://www.polygon.com/e3-2014/2014/6/10/5798592/assassins-creed-unity-female-assassins] "It's double the animations, it's double the voices, all that stuff and double the visual assets," Amancio said. "Especially because we have customizable assassins. It was really a lot of extra production work." Speaking with Polygon during a different interview, level designer Bruno St. Andre estimated more than 8,000 animations would have had to be recreated on a different skeleton. [http://www.polygon.com/2014/6/11/5800466/assassins-creed-unity-women-animation] A skeleton for a female assassin in Assassin's Creed would take "a day or two's work" to create, rather than a replacement of more than 8,000 animations, according to Naughty Dog animator Jonathan Cooper. Cooper previously served as the animation director for Assassin's Creed 3; prior to that, he worked as the lead animator for titles such as Mass Effect 2 and Deus Ex: Human Revolution. He left Ubisoft to go work on Uncharted 4. |
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