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Autor: | deros | ||
Datum: | 19.04.21 09:27 | ||
Antwort auf: | Lesetipp über mir von phaxy | ||
und etwas unehrlich noch dazu, da er trotz "ich sprech nicht für Sony"-Disclaimer sehr wohl auch einen direkten Bezug zu Days Gone hergestellt hat. Das Originalzitat ist: “I do have an opinion on something that your audience may find of interest, and it might piss some of them off,” Garvin replied. “If you love a game, buy it at fucking full price. I can’t tell you how many times I’ve seen gamers say ‘yeah, I got that on sale, I got it through PS Plus, whatever’.” “But how do you know you love a game until you’ve played it?” Jaffe responded. “I’m just saying, you don’t, but don’t complain if a game doesn’t get a sequel if it wasn’t supported at launch,” Garvin replied. “It’s like, God of War got whatever number millions of sales at launch and, you know, Days Gone didn’t. [I’m just speaking for me personally as a developer, I don’t work for Sony, I don’t know what the numbers are."] [https://www.videogameschronicle.com/news/days-gone-lead-says-dont-complain-if-theres-no-sequel-if-you-didnt-buy-it-full-price/] Dass ein Sequel vom finanziellen Erfolg abhängt - logisch, geschenkt. Er benimmt sich dort aber wie die Axt im Walde und gibt den Spielern an etwas die Schuld für das sie primär nicht verantwortlich sind. "If you love a game, buy it at fucking full price" - woher soll man denn wissen, dass man ein frisch veröffentlichtes Spiel lieben wird? Mat Piscatella hat mit seiner langjährigen Executive-Erfahrung bei Warner Bros. und Activision da gestern kurz und knapp gut drauf geantwortet: "If a game didn't sell well at launch it's most likely because the game, its marketing or its price failed to incentivize consumers to purchase. Blaming the consumer for a game not selling well at launch is a bit off the rails. I've been a part of the launch of hundreds of titles, and a good chunk of them failed in the market. Post mortems were all about what we didn't get right, and what we could do better next time. If someone didn't buy the game it was our fault, not theirs. That's what marketing (including PR and reviews) is for, and why each is critical to the launch of a game." [https://twitter.com/MatPiscatella/status/1383768823237464067] [https://twitter.com/MatPiscatella/status/1383768823237464067] |
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