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Autor: | gameflow | ||
Datum: | 09.05.24 23:33 | ||
Antwort auf: | Nintendo Switch #30 - The Legendary System Edition von Kilian | ||
Auf Famiboards haben sie wohl die technischen Daten der neuen Nintendo Konsole entdeckt. Auf Resetera gibt es auch eine Zusammenfassung des privaten threads - Leute die sich mit den einzelnen Komponenten auskennen, sollten hier unbedingt rein schauen: [https://www.resetera.com/threads/leak-switch-2-hardware-shipments-show-system-ram-storage-other-console-information.866529/] Da ich selber leider Null Ahnung in diesem Bereich habe, kopiere ich mal die Resetera-Zusammenfassung rein und hoffe, jemand der Technik Maniacs kann hier mehr dazu sagen. - Handheld: Right above PS4* before DLSS - Docked: Between PS4 Pro* & Xbox Series S* before DLSS with more modern hardware than the former - RAM: Slower than PS5 & XSX|S in the speed department, but more capacity than XSS. Should have 10.5-11 GB of RAM available to games going by the Switch 1's RAM allotment for its OS. - Storage: UFS 3.1's max speeds should be a hair under XSX|S (2.1 GB/s vs. 2.4 GB/s), still plenty fast even if not maxed out. - Lines up with what Digital Foundry & NateDrake heard about decompression techniques & fast load times of the BotW tech demo (respectively for each source). * = Not only is the Switch 2 ARM-based rather than x86 like the systems compared, it's also Nvidia vs. AMD. There are plenty of factors at play to where it's not an apples-to-apples comparison. Plus the native Tensor cores of the Switch 2 will allow for DLSS, letting the system punch above its weight & decrease the size of the gap between it & the XSS. Nintendo could throttle down the SoC to the floor, but I'm not sure it'll be a doomsday scenario since this is a custom chip to begin with. - 1536 CUDA Cores, 48 tensor cores, 12 RT cores - Ampere architecture with features backported from Ada - 8x ARM A78C - File decompression engine - 12 GB LPDDR5X RAM 7500 MT/s - 256 UFS 3.1 |
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