Antwort auf den Beitrag "Re:Durante zum Steam-"Monopol"" posten:
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>[https://www.resetera.com/threads/metro-exodus-for-pc-a-timed-exclusive-for-the-epic-store-steam-preorders-honoured-physical-copy-with-epic-key-thread-update-see-threadmark.96225/page-49#post-17357224] > >*Snip*: > >[i:During the "dominance" of Steam, the following happened: >- Gamers got cloud saves and cloud screenshots for free >- Kickstarter was able to blossom due to free Steam key generation and distribution >- Japanese publishers started porting their games to PC, since there was a very popular and easy to target platform available >- People had the ability to buy Steam keys on a large market at great prices >- Gamers got the capability to stream all their existing library to their other devices for free >- Gamers got a lot of community features for free >- Developers and Gamers got a free mod hosting and distribution mechanism >- Valve made several libraries available for free, for e.g. spatial audio >- Valve fought off an attempt to lock VR on PC to a single hardware-specific platform >- Gamers got the ability to use arbitrary controllers with their Steam library, configure them conveniently and with a huge level of customization, and share profiles >- Valve pushed several Linux incentives which reduce the dependence of PC gamign on a closed OS > >And I'm just getting started.] > >Ach ja, und nicht vergessen: Valve nimmt die vielzitierten 30% nur für Verkäufe, die direkt auf Steam getätigt werden. Sie nehmen für Steam-Keys, die sich die Hersteller in anscheinend in beliebiger Anzahl generieren lassen können und diese dann auf allen möglichen Dritt-Stores (GoG, Humble, GreenMan etc) anbieten können, null Prozent. Diese Keygen-Verkäufe kommen aber dennoch in den vollen Genuss aller Steam Features (SteamWorks, Hosting etc pp).
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