Thema:
GERÜCHT: Yields sind mies, MS muss GPU runtertakten flat
Autor: adamma666
Datum:05.06.13 19:04
Antwort auf:Xbox One - Shitstorm Teil 3 von Superfrog

im GAF melden sich seit gestern mehrere leute zu wort, die durchaus als 'legit' gelten und die unisono behaupten, die produktion der One läuft nicht so, wie MS das gerne hätte. die yields der GPU mit dem integrierten RAM seien "troubling" to put it lightly". um das irgendwie in den griff zu kriegen, könnte MS die GPU niedriger takten, als geplant, was aber die leistung der konsole unter die 1 TFLOP schwelle drücken würde.
das sind gerüchte, aber die kommen aus unterschiedlichen "quellen".

"For everyone asking- this information is all pretty recent. Around the PlayStation Meeting the Xbox One was way behind (OS + hardware). Engineers were scrambling to get things sorted out.

It turns out, they didn't sort it out. The OS you saw was a complete and total lie. The current plan is to get the yields up, lower the clock rate, and to have enough units out for a sell out in the Fall.

For those asking how this affects performance- to be perfectly frank; it is nothing turning down features won't solve. The mass market will never notice a difference between 1080p and 900p; neither will they care about dynamic shadows / global illumination / or tesselation. Go to your PC - and turn shadows from Ultra to medium, disable tesselation, and lower the resolution to 900p; and you'll find games run totally fine.

Microsoft is purely behind and it's now time to make drastic decisions. I don't think any one is happy about the lower clocks, but no one is depressed about it either. The Xbox One is an all-in-on device; and that's how it will be marketed."

der ganze thread, in dem sich die aussagen befinden:

[http://www.neogaf.com/forum/showthread.php?t=576869]


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