Antwort auf den Beitrag "Re:Update incoming (PS4 1.06 / Vita 1.05)" posten:
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>[http://www.darkestdungeon.com/darkest-dungeon-update-ps4-1-06-vita-1-05/] >[https://www.reddit.com/r/darkestdungeon/comments/5ewd7x/darkest_dungeon_update_ps4_106_vita_105/] > >Full Change Log: >•Game now saves more often and has a text warning for when the game is saving. > >•Added new control options category to options menu, which includes: > > >•Hold Required in Dungeons (Default: OFF) > > >While in dungeons holding L button is required before you can swap hero positions, change hero selections, or view character sheets. Turn this on if you frequently start swapping a hero’s position when you don’t intend too. >•Rear Touch Pad Enabled (Default: ON) ONLY FOR PSVITA > >Turning this off disables rear touch pad inputs and uses the front touchscreen instead for the same things. Do this if you find yourself accidentally tapping the rear touch pad. >•Interact with L Stick Up (Default: ON) > >While in dungeons, pressing up on L Stick can be used to enter doors, open curios, and similar actions. (This duplicates Cross Button functionality.) >•Fix to monster generating guid offset bug. >•Fix to NG+ failure >•Fix to text clipping on vita and ps4 to maximize visible area in statue. >•Fix to remove buffs that persisted after death when resurrecting heroes. >•Fix to Level 6 heroes getting benefit from Town Event resolve levels. >•Fix to Hag’s Cauldron activity log text. >•Fix to tutorial cursor changing. >•Fix to various missing sfx in town. >•Fix to attack overlay placement and sizing >•Fix to quest text overlapping the torch. >•Fix to drop trinket on equipment bug. >•Fix to trinket duping exploit. >•Fix to the mysterious mini-map tiles disappearing or traps being shown as scouted when they aren't. >•Fix to map not being forced during scouting curio result. >•Changed logic of map scroll with controller to be closest to center. >•Cleaned up roster icons >•Allow checking of health/stress/turns when inspecting tooltips (L Trigger) with controller. >•Allow to cycle heroes while in inventory panel in dungeon outside of battle. >•Fixing bug with roster input not being as responsive as it used to be. >•Wait for audio bank samples to finish loading in loading screen. >•Reduced scroll speed of glossary. >•Reduce sort tooltip screen time >•Removed ability to target / select move when classes are immobilized. >•Prevent the activity log scrolling while the R-trigger is held for the roster focus. >•Render announcements over character barks. >•Showing 'Week #' after estate name when downloading/replacing a slot from cross-save. >•Constant saving of the embark party so that you can quit the game and load it back up with the previous party you had built. >•Disable scrolling while dragging. >•Disabled trinket sort operation while dragging trinket around. >•Disabled opening help panel during screen transitions. >•Added scale when focusing on tile tooltips in map. >•Added hold button time animation for deleting estate in the Main Menu. >•Added input preview for Trigger on Roster List >•Added pulse animation on controller highlight for skills in character sheet.
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