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| Autor: | lion88 | ||
| Datum: | 21.06.24 22:00 | ||
| Antwort auf: | Elden Ring #8 - Geheule im Erdbaumschatten von Jassi | ||
[https://www.theguardian.com/games/article/2024/jun/21/hidetaka-miyazaki-fromsoftware-elden-ring-shadow-erdtree] “If we really wanted the whole world to play the game, we could just crank the difficulty down more and more. But that wasn’t the right approach,” says Miyazaki. “Had we taken that approach, I don’t think the game would have done what it did, because the sense of achievement that players gain from overcoming these hurdles is such a fundamental part of the experience. Turning down difficulty would strip the game of that joy – which, in my eyes, would break the game itself.” Ich freue mich jetzt schon auf einen kalten, dunklen Herbst... mit Dark Souls III. :D |
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