Antwort auf den Beitrag "Re:Neue Hype-News, die CES-Talks und "Rift-Simulator"" posten:
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>Hallo zusammen, > >es gibt ein paar Neugigkeiten (gesammelt vom exzellenten roadToVR.com). > >1.) Oculus wird auf der GDC 2014 [i:wahrscheinlich] das DevKit 2 zeigen. Man hält dort einen Vortrag mit folgender Beschreibung: > >[i:Since the debut of the original Oculus Rift development kit at GDC 2013, we’ve shown off a set of critical improvements including a high-definition display, positional tracking, and low-persistence support. Likewise, behind the scenes we’ve also been making critical improvements to the core Oculus SDK like new feature support, optimizations (particularly around latency), and overall simplicity. In this talk, we’ll discuss everything you need to know to[b: get started integrating the latest Oculus Rift hardware] with your VR game or experience. The talk will be split into an overview of the latest hardware, a technical breakdown for engineers, an a game design discussion relevant to the new features. [b:We’ll also talk about our vision for future development hardware leading to the consumer Rift] and what that path might look like.] > > >2.) Cliff Bleszinski (früher Epic Games) zeigt sich auf Twitter [i:sehr] beeindruckt von den Entwicklungen [i:nach] dem Crystal Cove Prototypen von der CES: > >[img:http://i.share.pho.to/63e2ac45_o.png] > >[img:http://i.share.pho.to/5edb12c0_o.png] > >Auf seinem Blog klingt das so: > >["The effort of putting on the headset leads to an overwhelmingly fantastic result. When you put on the latest demo and you crouch and lean around the new world around you your brain adapts, adjusts, and you’re there. I have memories of the places I visited in the latest demos. I felt like I could have reached out and touched things. [b:It was the most magical experience I’ve had with technology since the first time I saw an Atari 2600] joystick manipulate pixels on my friend’s TV in their basement many, many years ago and decided then that I wanted to make games."] > >Ein gewisser Dave Oshry, Director of Marketing bei "Gunnar Optiks" (?) durfte sich diese Woche wohl ebenfalls einen neuen Prototypen ansehen. Seine Reaktion: > >[img:http://i.share.pho.to/eaa7db3e_o.png] > >[img:http://i.share.pho.to/0cf505f0_o.png] > >In einem Thread unter dem Tweet schreibt er: > >[i:"I’m under NDA obviously, but the tech that Oculus is preparing for the final consumer version is the [b:best VR I have ever seen]. I wanted to stay in it and walk around, but the room was only so big and I only had so much time. [b:Everything was perfect. The fidelity, the latency, the scale, the presence. It was the first time I truly felt like I was in VR.] >(...) >I’m as excited as you guys are. Which is why I’m making an Oculus-ready game."] > >Quelle: RoadToVr.com > > >3.) Hier sind (etwas verspätet) die CES-Talks. > >[b:Michael Abrash (Valve):] What VR Could, Should, and Almost Certainly Will Be within Two Years: > >[VIDEO_QUOTE] > > >[b:Palmer Luckey (Oculus VR):] Porting games to Virtual Reality > >[http://www.youtube.com/watch?feature=player_embedded&v=-YCBadIVro8] > > >[b:Joe Ludwig (Valve):] Virtual Reality and Steam > >[VIDEO_QUOTE] > > >[b:Devin Reimer and Alex Schwartz (Owlchemy Labs):] Wild West of VR – Discovering the Rules of Oculus Rift Development > >[VIDEO_QUOTE] > > > >4.) Jemand hat einen witzigen Oculus Rift "Simulator" gebaut: > >[http://vr.mkeblx.net/oculus-sim/] > >Es ging ihm vor allem um die Demonstration des Screen-Door-Effekts bei verschiedenen Auflösungen (Tasten 1-4) und dem Effekt von Low Persistance (P). > >In diesem Sinne: > >[img:http://blog.myoon.com/wp-content/themes/tma/images/latest/scooter-last.jpg] > > >spyro
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