Antwort auf den Beitrag "Re:Erster Vergleich bei Digital Foundry" posten:
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> >Und wie zuletzt häufiger (gerade bei UBI-Spielen) ergibt sich keine einheitliches Bild. >[http://www.eurogamer.net/articles/digitalfoundry-2014-the-crew-performance-analysis] > >[i:To cut to the chase, [b:both versions hand in fairly solid 30fps performance levels, each operating at a native resolution of 1080p]. An adaptive v-sync is in play on both systems, meaning that when the engine runs over its render budget, screen-tear manifests on-screen. It isn't consistently impactful to the experience by any stretch of the imagination, but what's clear is that [b:tearing is more frequent on PlayStation 4]. For its part, [b:although Xbox One tears less often, very occasionally it simply drops entire frames instead].] > >[i:There's a suggestion that overall draw distance LODs may be pushed out further on PlayStation 4, but the biggest point of differentiation is The Crew's anti-aliasing system, which is rather odd, to say the least. It appears to be post-process in nature, but it produces some very strange edge artefacts - especially on the Sony platform. ] > >[i:However, if it is a version of HRAA seen here, it's been very poorly implemented - coverage is weak on Xbox One, and while the effect is improved on PS4, the visual artefacts are highly visible and rather off-putting. ] > >Lynne
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