Antwort auf den Beitrag "Re:Enter the Gungeon [Switch]" posten:
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> >>Zumal ich den Vorteil nicht erkennen kann, warum man das letztlich so gemacht hat. > >Was ich dazu finden konnte: > >[i:"Unity (and a lot of other game dev tools/engines) seem to work best when you most accurately build the world/space you are trying to represent. ETG is portrayed as semi-3d space during gameplay, so round peg/round hole, makes sense for the world to be build in semi-3d space. Otherwise I can assume they would have had to solve more problems around making 2d look like 3d space. > >Technically, I think doing it this way solves some major issues around z-sorting, helps with lighting, and definitely a bunch of other things I'm not aware of."] > >Z-Sorting: [https://eliasdaler.wordpress.com/2013/11/20/z-order-in-top-down-2d-games/]
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