Antwort auf den Beitrag "Re:Erwartungen lieber (weit) runterschrauben" posten:
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>Prise Salz und so, aber dennoch: > >[https://teletype.in/@korovany/ByWgv5hXE] > >[https://www.resetera.com/threads/not-everything-is-great-with-atomic-heart-development.96341/] > >[i:Key notes (but there are a lot more going on): > >- Last gameplay is real but it's heavily directed and very linear. First trailer is mostly fake with gameplay bits rendered on engine. >- Seems like the game may have an episodic release (1 episode is approximately 5 hours) but it doesn't mentioned anywhere else. >- CEO doesn't have any knowledge about the game development. >- Everything that people like about the game (art, design, concept) is made by one person - Artyom Galeev, who has been nurturing the concept of the game for many years. >- No actual game design. Devs don't know what they want to make. Someone liked finishers from DOOM and they implented something similar. Ideas shift from Doom-Prey to even Dark Souls. >- Major layoffs and there are not many experienced developers with C++ and UE4 in Russia, a lot of the work is outsourced. >- Development was rebooted 5 months ago and now it looks even worse than it did before, huge gameplay downgrade. >- The whole deal with Soviet Luna Park VR sounds like a cashgrab with peopple who bought it left behind. >- Pre-orders are already open and it seems like it's the only thing about this game that really does work.]
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