Thema:
Offizielles Changelog flat
Autor: Sachiel
Datum:11.08.17 12:30
Antwort auf:Bekommt ein neues großes Update von Optimus Prime

[https://www.nomanssky.com/atlas-rises-update/]

Generation

   Increased variety in weather, planet and structure names
   More base building parts have unique names
   Prevented trees spawning on sheer cliffs
   Improved object placement on slopes
   Improved grass placement and density
   Changed the default starting ship model
   Regenerated galaxy to remove differences between survival, normal and creative game modes
   Improved building distribution
   Increased distribution of heridium deposits
   Improved generation of beaches along shorelines
   Repositioned player bases to accommodate generation changes

Exploration

   Improved balance of hazards between planets
   Improved settings for hazard damage and strength
   Reduce cave hazard recharge times
   Added Shielding Shard to the starting player inventory
   Limited the depth at which buildings can spawn underwater

Gameplay

   More tech available in tech shops
   Balanced tech shop standing requirements
   Standing lights have a proper name when you interact with them
   Increased robustness of systems for locating buildings
   Increased number and types of objects which can be scanned
   Increased information available about scanned foliage and creatures
   Improved planet resource lists
   Craftable products now sorted by most recent use
   Improved differentiation of weapons
   Fixed pinning product recipes and technology guides
   Continued story unlocked through abandoned buildings
   Added interactions and dialogue options for many structures and characters
   Overhauled secondary character interactions

Trade and Farming

   Alloys, farm products and new gas products now form separate branches of a larger craft tree
   Added new valuable higher tier craft products
   Added new harvester to harvest atmospheric gases
   Added new trade specific products
   Added new farmable “Star Bramble” plant
   Added larger 4 plant hydroponic tray
   Increased contrast between picked and unpicked resource plants to more easily tell them apart
   Balanced priced of alloys, farm products and gases
   Improved distributions of resources on planets
   Improved scan ranges for resources on planets
   Added scan markers on more smaller plutonium crystals to aid resource gathering

Freighters

   Balanced freighter prices
   Fixed collision on freighter bridge
   Added freighter classes
   Added ability to warp in your freighter
   Fixed floating turrets on capital freighters

Space

   Improved space heavy air
   Added requirement to scan planets in order to reveal their names
   Improved planet name display as you enter orbit
   Fix for massive carve radius when mining asteroids

Galactic Map

   Updated galactic map UI
   Improved galactic map controls
   Improved star names gathered in galaxy map flythrough
   Improved distribution of different coloured stars
   Added interstellar scan events

Starships

   Added ability to summon your ship from the quick menu
   Refined ship reticules
   Added new holographic cockpit HUD elements: mini map, pulse drive warning and target ship
   Added new ship technology
   Balanced space combat
   Balanced ship weapons and technology
   Updated ship weapon projectile effects
   Updated ship hit direction markers
   Improved flare graphics on ships
   Improved loot containers dropped by AI ships
   Improved effects on damaged AI ships
   Balanced crashed ships broken slots and repair costs
   Added a more convenient swap inventory button for moving items between new/crashed ships and storage units
   Updated design of Atlas pass icons
   Added ability to look around the cockpit when landed
   Allowed player to remain in ship cockpit after landing
   Improved spawning and distribution of AI ships
   Improved ship altimeter
   Added in-ship communicator
   Added button prompt for ship zoom
   Fixed a bug where your ship could become invisible by visiting the galactic map
   Improved Pirate systems including the ability to negotiate or call in support
   Added low flight mode
   Improved landing code

UI

   Divided options menu into several pages
   Revised Journey page
   New Gek, Korvax and Vy’keen medals
   New medals for the merchant, mercenary and explorer guilds
   Revised log page
   Fixed animation on markers as they are removed
   Improved binocular UI
   Updated journey milestone icons
   Overhauled discovery log
   Added cardinal directions to compass
   Added distance markers to compass
   Fix for “redeem content” showing twice on Steam menu
   New trade and product icons
   Revised combat ship markers
   Improved ship tracking arrows when flying away from targets
   Overhauled conversation interface

Graphics

   Improved HBAO filtering around edges
   Improved TAA handling of grass blade edges
   Introduced depth of field effect during interactions
   Added LOD meshes and imposters to various props
   Fixed texturing on the buildable door
   Reduced HBAO shimmer
   Reduced shadow acne
   Fixed artifacts with imposter shadows
   Improved double-sided normals for foliage
   Improved terrain texturing and texture blending
   Improved grass colour blending and integration with terrain
   Improved grass and leaf materials
   Improved colour palettes across several biomes
   Improved planet night skies
   Fixed z-fighting on small glowing plants
   Various graphics optimisations and fixes
   Visual improvements to Atlas stations
   Replaced all terrain textures with higher detail and quality variants
   Added new higher detail foliage variants to several biomes
   Upgraded textures on several cave props

Audio

   Four new sets of soundscapes by 65 Days of Static
   Reworked space combat audio
   Reworked space explosions
   Added new ship weapon sounds
   Added weird biome soundscape
   Added new music and sound effects for story mode
   Lots of new UI sounds
   Minor mix changes and optimisations

Language

   Various minor language fixes and improvements


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