Thema:
AI will solve this flat
Autor: membran
Datum:10.10.19 17:28
Antwort auf:Stadia II - Okay Google, let's play! von Chris B

Negative Latency via AI, die schonmal vorab die Frames berechnet, von der sie ausgeht, sie eh dem User zeigen zu müssen. Oder eine Vielzahl von möglichen Frames, die dann auf Halde liegen. Nun, ich glaube es, wenn ich es nicht spüre.

[https://www.pcgamesn.com/stadia/negative-latency-prediction]

Ultimately, we think in a year or two we’ll have games that are running faster and feel more responsive in the cloud than they do locally,” VP of engineering Madj Bakar says to Edge, “regardless of how powerful the local machine is.

Specifically Bakar notes Google’s “negative latency” will act as a workaround for any potential lag between player and server. This term describes a buffer of predicted latency, inherent to a Stadia players setup or connection, in which the Stadia system will run lag mitigation. This can include increasing fps rapidly to reduce latency between player input and display, or even predicting user inputs.

So does that count as the fastest system if technically some clever algorithm is anticipating your actions for you? We’ve received a heads-up (thanks!) that negative latency, powered by a datacentre’s worth of compute silicon, may offer future cloud gaming systems flexibility to anticipate the likely action of a user, and ensure a speedy response ready for that potential eventuality. Whether or not a player takes the anticipated path or another entirely remains dependent on local player inputs.


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