Thema:
Google antwortet auf Vorwurf der "Performancelüge" flat
Autor: membran
Datum:26.11.19 11:22
Antwort auf:Stadia II - Okay Google, let's play! von Chris B

Der auf Google-Produkte spezialisierte Ableger der "9to5" Websites hatte ja vor ein paar Tagen Google mehr oder minder vorgeworfen, hinsichtlich der Stadia Performance und nativer Auflösung in der Werbung schlicht gelogen zu haben: [https://9to5google.com/2019/11/24/stadia-4k-games-quality]

Eurogamer fasst die ganze derzeitige Lage nochmal zusammen und hat auch Googles PR Antwort parat (wobei ich gerade sehe, dass die auch als Update in den 9to5google Artikel aufgenommen wurde) -
[https://www.eurogamer.net/articles/2019-11-25-google-issues-statement-after-stadia-owners-say-it-broke-promises-over-game-performance]

Tl,dr: Nicht Google, sondern die Entwickler sind schuld und ganz sicher dran, das zu verbessern.

So, what's going on? Google said in response that it gives developers the freedom to set the performance of their Stadia ports as they see fit. But, Google said, it expects performance to improve.

Here's the statement:


"Stadia streams at 4K and 60 FPS - and that includes all aspects of our graphics pipeline from game to screen: GPU, encoder and Chromecast Ultra all outputting at 4k to 4k TVs, with the appropriate internet connection. Developers making Stadia games work hard to deliver the best streaming experience for every game. Like you see on all platforms, this includes a variety of techniques to achieve the best overall quality. We give developers the freedom of how to achieve the best image quality and framerate on Stadia and we are impressed with what they have been able to achieve for day one.

We expect that many developers can, and in most cases will, continue to improve their games on Stadia. And because Stadia lives in our data centers, developers are able to innovate quickly while delivering even better experiences directly to you without the need for game patches or downloads.
"


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