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alle Änderungen flat
Autor: Pfroebbel
Datum:12.02.20 10:36
Antwort auf:Division 2 - Thread 2 - GaaS Masken im Washington D(L)C von Pfroebbel

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Division 2 Episode 3 - Releases tomorrow for Year 1 pass owners, next week for all others (free)

This is the prologue to Warlords of New York expansion
2 new missions in Coney Island, new specialization (Flamethrower)
Available tomorrow for Year 1 Pass owners, 1 week later for all Div 2 owners


Division 2 Year 2: Warlords of New York - March 3rd, 2020 (Paid Expansion)

Three Pillars of the Expansion.
- New area/map
- Gear 2.0 (RPG Overhaul)
- Brand new endgame (new activities, calendar of activities (seasons), etc.


Overview :

- Return to New York City (summer time, ruined city), but entirely new open world area (Lower Manhattan instead of Midtown Manhattan from Division 1) - includes Wall Street, bridges, Chinatown, etc.
- Four new named zones (1:1 scale) and new Base Of Operations
- Keener is the big bad, unleashed a new biological attack
- Four Rogue Agent Lieutenants/bosses in Lower Manhattan are his crew
- Five new main missions (investigate clues, find, hunt Keener's lieutenants)
1 - Vivian Conley (chemical engineer) - area hit by hurricane, flooded, bridges collapsed, etc. (Cleaners) - her mission takes place around, in and on an oil tanker
2 - Javier Kajika (stealthy/bow & arrow) - swampy/sinkholes (Cleaners)
3 - James Dragov (heavy weapons/defense/shield) - mudslide (Rikers - one enemy type has a new weapon, nail gun)
4 - Theo Parnell (drone/hacker/decoys) (Rikers)
- Have to kill these four agents before getting to Keener. Killing each unlocks a new skill
- Also new side missions and open world activities (not just story content, go back to DC - whole new piece of map, new exploration, secrets, control points, new endgame, etc.)
- You're in New York w/ Kelso and work with Faye Lau and Paul Rhodes from the first Game


New Features:

- Level cap increase (40), Gear Score Increase (515), but then gear score stops mattering and you are working on...
- Infinite progression system (keep improving stats after level 40)
- Can jump directly into the campaign or either start at level 1 in DC or level 30 in New York
Loot 2.0 (see below) including better UI to know if a drop is strong, god rolls, ability to save stats and talents to re-calibrate later, skill power completely changed to include easy tier system
- New brands, new gear sets, new weapons, new exotics, new skills, etc. 4 new brands, 10 new exotics, 19 new named weapons/gear, 2 new gear sets
Legendary Difficulty being introduced (harder than heroic)
- Global Difficulty Level
- New audio logs, secrets, exploration, control points, etc.
- Revamped and simplified Dark Zone experience
- Directives
- New Hunters
- Seasons system (see below)
- Some new/old LMB characters (rusher, healer and new Big Dog variants) joined the Black Tusk


Loot 2.0

- They've already talked about the changes coming to the loot and UI (clear sense of how close to a max roll a piece is, ability to store stats for re-calibration later (basically a library of god rolls to apply to new gear), ability to get god-rolled items (no longer limited by an overall budget per item), etc.
- Skills are being overhauled to have skill power very simply affect the...well, power of your skills. Multiple tiers for skills. Up to 6 skill tiers now (plus overcharged abilities beyond those tiers)
New part of endgame is basically collecting god rolls for each attribute on each piece for your library of re-cal stats
- Beyond everything that's in the game now getting changed, also: 4 new brands, 10 new exotics, 19 new named weapons/gear, 2 new gear sets
- Two exotic weapons shown - bullet king, which doesn't have to be reloaded and after 100 hits replenishes all players' ammo / another one which increases damage based on stacks that are earned by springing (basically a run and gun exotic)
- Gear Score 500 Exotics will be trash when at Level 40


More Endgame Info:

- New story campaign - level 30 to level 40
- Gear score going up to 515 in New York, but after that...you'll keep improving your character's stats through new Infinite Progression system.
- Once you complete New York, there will be things changed in DC, and even more coming with Seasons
Global Difficulty - change world to Hard/Challenging/Heroic, etc., brings all control points to Level 2/3 etc.
- In higher difficulties, you have a better chance to drop higher rolls/god rolls etc.
- Every single mission and faction now supports Heroic difficulty level
- Heroic now scales to 1-4 players instead of just being a 4 player scaling
- Legendary Difficulty being added to three missions (Strongholds in DC - Roosevelt, District Union, Capital - includes upgraded Black Tusk - not just higher numbers, aim for the head, less easy to fool, pick up targets faster, react to skills faster, etc.) - scales as well from 1-4 players.
- Legendary mode has some unique vanity items and obviously, the highest chance for best loot.
You can play the raid at level 30 or 40. The rewards for the Level 40 raid are...level 40 rewards.
- New weapons/gear/apparel/equipment drops
- New bounties
- New factions
- New Raid in Spring
- New hunters or hunter-like enemies
- Tomorrow's State Of The Game will include endgame discussion


SHD Levels & Infinite Progression:

- After level 40, increase your SHD levels
- Continue to progress your character with incremental discreet increases that you get to pick
- 4 core nodes with sub-nodes (weapon offense, skills, defense, weapon handling) - example shown on stream was getting an extra like 150 health. So not huge numbers...
- Infinite system, but finite in the sense of you will never become an uber god
- Prestige rewards as well with cosmetic unlocks


Seasons & Leagues (and Global Modifiers)

- Seasons last roughly 3 months each
- Start 7 days after launch
- Include new targets with narrative threads
- Each seasonal target boss has their own skill that is unlocked upon defeating them
- You gain levels during the season (basically a Battle Pass), with a premium track with more rewards. The reward track includes an Exotic.
- Leagues: compete with other players on leaderboard and also introduces milestones like timers to comlete a mission, etc. They each last 2 weeks.
- Leagues include backpack trophies, new items, etc.
- Global Event starts in the 2nd week of the league. They are opt-in and have challenges to complete. Polarity Switch is an example (positively and negatively charged enemies, switch your polarity with reloading). Applies to everything in the Open World.


Directives:

- Similar to Underground - they are modifiers, like no mini map or no regeneration out of combat or ammo limiters. You can add Directives to any mission you are playing, or can add to the whole world (Global Difficulty). By increasing the difficulty, get bonus experience from completing activities.


Dark Zone Changes:

- More streamlined and intuitive - go there if ready for encountering other players
- There will be exclusive gear, but beyond exclusive gear, DZ will tend to drop better gear on average (didn't say if on par with Legendary drop values, etc.)
- Now see stats of items that dropped
- No more uncontaminated loot
- Now have 3 extraction points per DZ / each extraction now has ammo crates
- DZ progression changed - only gain XP for interactions with players (guarding extractions, reviving, going rogue, etc.)
- Removed perks that were about avoiding PVP
- No Dark Zone in New York map


New Base Of Operations: Haven:

- Somewhat friendly group, but doesn't fully trust the Division. Headed by Paul Rhodes from Div 1.
- You can pet a dog!
- The peacekeepers are the friendlies in the area you'll be working with


New Skills:

- unlock when defeating the four new rogue agents
- Return of the Sticky Bomb from Division 1 and fire-- - - - spreading sticky bombs
- Shock traps
- Hologram decoys


The Raids:

- Current raid will be available in Level 30 or Level 40 versions
- 2nd raid releases in the Spring in Level 30 or Level 40 versions
- Basically, can play level 30 versions even if you don't own Warlords Of New York


Gear Dyes:

- Super minor, but basically, gear dyes will now cover entire weapon/piece of gear. Previously the dyes would only really cover certain parts of the gear.

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