Thema:
Minter spricht über den VR Mode flat
Autor: Zyn (deaktiviert)
Datum:01.08.18 15:49
Antwort auf:TEMPEST 4000 [PC|Konsole] Ende 2017 von Zyn

GamesBeat: PlayStation VR gamers were expecting Tempest 4000 to have a VR mode, and if any game would make great use of VR, this is it. What happened, and might you include PSVR support in a post-release patch?

Jeff Minter: We had VR working in our prototype, and yes, it does look amazing in VR. Getting everything fully working and certified in VR adds a fair bit to the development time; there’s a whole separate section of certification you have to go through on top of the already rigorous QA process before you can release on PSVR.

The powers that be wanted us to concentrate on producing a game that was consistent across all three platforms, and localized across six different languages, so that ended up displacing the completion of the VR mode.

I would like to add it back in if we get the chance, because it was spectacular and ran at 120Hz and 2x supersampling, as all our PSVR work does.

quelle: [www.uploadvr.com]


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